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Summary
A tetris clone written in processing for my AP Computer Science Principles Create Task. This project implements the base functionality of the game “Tetris” including:
- Spawning “Bloxrominoes” (Game pieces)
- Auto falling
- Increased fall speed
- Block rotation
- Clearing a line
- Adding extra score when a “tetris” is achieved
Languages Used: Java
Technologies Used: Processing
Takeaways
This project got me more familiar with concepts in game design, as well as creating an object oriented system to manage game mechanics.
Contributors
This probject was done in collaboration with Beckett Wells